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Fixture snapping to truss      

Started By  Eugeni Alseda
Hi, I've been researching on the existing forums but I still have some questions. First question: Previously in Capture, when you attached a fixture to a truss using the magnet, it allowed you to move the truss to another location and everything attached to it would move as well. Is that correct Has this changed I currently have version 2025, and when I attach a fixture to the truss using the magnet, changing the truss height leaves the fixture at its previous height. Only the truss ...
1 41
by Eugeni Alseda
1 53
by Juan Ozuna

Video Capture Device      

Started By  Tyler Marsh
Hi All, I'm trying to select a Video device in the Media tab, but nothing is coming up when I try to click Select Device. Nothing is showing on my screen even though I have a video device. Thanks!!
33
by Tyler Marsh

Wrong pixel position for the Eurolite Mega Strobe 768      

Started By  Strobocop
Hello, for the Eurolite Mega Strobe 768, the pixels position in wrong compare to the real lights. There's also no info in the manual so you'll have to trust me on that or find the real lamp. beam pixels :  1-64 color pixels : 65-128 Position : 65          66           67                       94             95              96 1     2     3     4     5                 ...              60     61     62     63     64 128        127        126                      99          ...
1 50
by Strobocop

Smoke banding in renders      

Started By  SVF Lighting
Basically what the subject line states. In the live view you can't see it, but when rendering a scene with the new smoke. The smoke bands a lot. Attached an image with the issue exactly. Screenshot from Live View Render (4K) It's not very noticeable with these images previews, but when looking at the raw render from Capture it's very obvious. Steps to reproduce. 1. Add some washes to your design. 2. Add the new smoke into your scene 3. Use t...
7 220
by SVF Lighting

PNG alpha channel ignored when replacing image on Image object      

Started By  Juliantjong
When importing a PNG file onto an Image object in Capture, the alpha channel is not being retained. I have managed to get this working correctly before. The properties panel confirmed the file as '8-bit with alpha', and transparency was respected in the viewport. However, I cannot reproduce this consistently. When I now import or replace the image, Capture shows the file as plain '8-bit' — no alpha — and the image renders without transparency. Screenshot 1 Working state (alpha recognized...
4 244
by Juliantjong

Special characters in spreadsheets.      

Started By  Edgars Upenieks
Hi all! Since start of 2026 version it is no more possible to write special charachters (like - ā,č,ē,ģ,ī,ķ,ļ.....). I think it's because it uses 'alt' key on keyoard and now it has function for rows in layers for example. If I need to add project name, location or any information in local language (in this case latvian) then I have to copy it in from somewhere else which gets realy annoying realy fast if I have many layers. Capture has lithuanian localization and they use the same charac...
3 57
by Edgars Upenieks

2 right Clics needed instead of 1 to open popup options layers and filters      

Started By  Jo MARTIN
Hello, The right clic on layers and filters to show the popup windows display the option is broken. It's needed to clic twice instead of once. thank you
5 91
by Jo MARTIN

Translation English -> French      

Started By  Gwennaël Hertling
Hello,  I would like to make a request about a tiny problem that has been going on for several versions. Tiny, but quite confusing, translation concerns from English to French : when right-clicking on a fixture, the proposal 'Replace' was translated as 'Replacer' (which means in french 'place in another place') ; it would be wiser if the proposed default translation was 'REMPLACER' (which means rather 'change the type of fixture by another type') It is a very small manipulation that I s...
4 86
by Gwennaël Hertling

Bugs when adding back deleted universes      

Started By  VH
So I noticed a few issues with adding back previously deleted universes When adding the universe back you cannot use sequential patch over more universes, it stops at the first universe you entered into the patch window, you have to go manualy universe by universe When the universes is added back it sometimes doesn't show up in universe window When it decides to show up in the universe windows it doesnt show DMX Collision when there are more lights at the same address, it only shows on...
87
by VH
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