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3 Replies and 824 Views Improve render performance with camera moves
824 3 - Started by plusone, last post from Vasilis Ziogas
I&39;m looking for suggestions to improve render performance (via "Render Movie") on snapshots that contain camera movement.  These renders are currently being exported at >1fps, which seems strange considering these renders also take several hours to complete.  I initially tried to create the snapshots using data from multiple sACN sources -- one source for the camera movement data and one source for the fixture data -- however this seems to produce renders that are effecit...

1 Replies and 620 Views filters to single liight elements on sunstrips
620 1 - Started by Kenneth, last post from Vasilis Ziogas
Hi is it possible to add filters to the individual lamps on a showtec sunstrip. I need it to be destributed so every second -1 has a L201 and every second has L204.  

1 Replies and 836 Views connect to grandma2 on pc
836 1 - Started by abdelwahab, last post from Vasilis Ziogas
hey , anu solution to connect capture 2020 to grandma2 on pc using different laptop .

1 Replies and 699 Views Camera movement
699 1 - Started by Chris Pettersen, last post from Vasilis Ziogas
I&39;m trying out the demo before making a purchase, and I can&39;t figure out how to make the camera move in movie renders. Can anyone please make a video tutorial

1 Replies and 642 Views Water Jet Feature
642 1 - Started by LUX2152, last post from Vasilis Ziogas
Can someone direct me to a location that shows how to use the Water Jet feature. I have not been able to find anything. Thank you

6 Replies and 2185 Views Tips on how to move a camera via DMX and setting min/max values
2185 6 - Started by FaustoB, last post from Ringen
Hi all, I would like to know if anyone has some tips to share on how to control Capture cameras via DMX. In particular I would like also to know if there&39;s a way to limit to camera range of movement. What I mean is, talking for example about the Z axis, a coarse dmx value of 0 correspond to a Z camera position of about -325m, and a coarse dmx value of 255 correspond to a Z position of about 325m. The same applies to X and Y. I might be missing something, but I found ...

1 Replies and 839 Views Video Control
839 1 - Started by stephen, last post from Vasilis Ziogas
I need to play back my light cues according to the video content, synchro with the sound in the video. How to: 1. upload a video and able to play back and hear the sound in capture (without hearing the sound. I do not know the cue point). 2. how to control the start and stop and pause of the video on the fly (without going to the property) I need to make the screen ready,   play the video and then i will be busy triggering cues on the console.

0 Replies and 1136 Views Optimize Processing for LED Tape
1136 0 - Started by rsmentele, last post from 2020-05-20 18:49
Has anyone found a solution for optimizing the graphic processing when using LED tape I&39;ve tried changing the different visual settings available, but it&39;s still laggy. I have a set piece that is lined with tape long the back to create a reflection off the wall behind. I also tried mapping an RBG matterial to the back of the piece, but that doesn&39;t allow for light reflections like I want... Thoughts

2 Replies and 911 Views Cameras Control
911 2 - Started by Hector, last post from rsmentele
Hello friends!! Could you help me I am trying to patch the cameras in my Capture 2019 Solo edition. In the past (Atlas edition) I only dragged and dropped the cameras easely, but now it is not possible to do that. Could you be so kind as you explain the new way to patch cameras now Thanks in advance!! greetings from Mexico!!

1 Replies and 782 Views Gltf import
782 1 - Started by nicolas, last post from Vasilis Ziogas
Hi, I have a question concerning Gltf import in Capture 2020. I modeled and textured a floor tiled in Blender 2.82 with maps (Normal maps, displacement map, color map) and exported it in Gltf format but when I import it  I loose those maps. The pic of the original tile is imported fine but what makes the "real" look ( bumps,crevaces ) of it is not and it looks flat. I know that texturing maps are not real geometry modifications of a model but  more a tr...
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