|
3 Replies and 559 Views
Group of objects rotation
559 3 - Started by MIGNON MARTIN, last post from Vasilis Ziogas
Hi
often, i need to rotate a group of object, like truss with projector or something and it&39;s a pain for me in lots of case like this one :
Ho to rotate along the X green surface
|
|
|
1 Replies and 402 Views
Camera
402 1 - Started by Nealtver, last post from Vasilis Ziogas
Helo. I am controlling camera over dmx now. how to rotate it around specific object (or how to assign world center of model around which camera will rotate). Thanks
|
|
|
3 Replies and 571 Views
Imag camscreens
571 3 - Started by Nealtver, last post from Vasilis Ziogas
Hello. Is it possible to add some cameras that i can control, switch between them over dmx and broadcast the image to virtual IMAg screens. Thanx
|
|
|
1 Replies and 748 Views
Fixture editor
748 1 - Started by Chris Moore, last post from Vasilis Ziogas
Is there a way to adjust things like pan and tilt range and default start/stop angle My lights have an extended tilt range enabled at the fixtures themselves. I don't see any kind of fixture editor or fixture builder. This would be a very valuable tool to have.
|
|
|
1 Replies and 595 Views
Import Model
595 1 - Started by Soren, last post from Vasilis Ziogas
Hi Capture
If I import a model and that model uses many layers and materials.
Is there a way to pack or nest the model info, So the specific model dont fill up in the list
|
|
|
3 Replies and 609 Views
Illuminated sphere
609 3 - Started by Steve Nield, last post from Vasilis Ziogas
Hi, I am trying to create a sphere that has a generic omnidirectional lamp inside and glows. I need to be able to have a red texture on the sphere so that under normal lighting conditions the sphere appears red but in the dark the sphere is self-illuminated. I have played around with creating spheres within capture and importing models but with no such luck. Am I missing something or is this not possible in Capture
|
|
|
1 Replies and 686 Views
Building a polygonal stage
686 1 - Started by Klaas Hillmann, last post from Vasilis Ziogas
Hello
I am currently building a virtual Stage for our theater and the stage is quite crooked, so i would ask for the best way to represent that. do i use the new polygon feature to build floor and ceiling and try to match the walls as best i can do is there a better way what is special about the "stage" section for the models is there an advantage to using them over the polygons
Thx already
|
|
|
0 Replies and 610 Views
Focus Striplights on a round Backdrop
610 0 - Started by thilda, last post from 2021-06-14 02:11
Hello everybody,
i stubled over something the last week.
After i made a round Backdrop, i added some Striplights on the floor.
And a realised to late that every Fixture pointed down.
Here is my acutal question starting.
Is it better to first point one up and copy it
And maybe the angle isn&39;t right after some further building.
Since i arranged them on the Bottom of the round Backdrop, they are no longer easily adjustable via one of the axis angle like i normaly would...
|
|
|
1 Replies and 642 Views
Physical coolour of a fixture
642 1 - Started by Steve Nield, last post from Vasilis Ziogas
Is there a way to change the physical colour of a fiixture I have the need for white Robe Mega Pointes and can&39;t seem to find a straight forward way of changing them from the usual black.
|
|
|
1 Replies and 681 Views
Vectorworks CAD import
681 1 - Started by Mozer92, last post from Studio6W
Hello everyone,
I have successfully imported a 3D set file. This file has the theatre and the set. The procenium walls and the set have both imported to Capture as 3D renderings. The theatre walls have not. They are extruded 3D walls in Vectorworks with doors, etc. They show up as 2D lines. Any suggestions
|
|