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All Posts Term: technology – 27 post(s) found

Spill lighting

When we started working with photometric data for version 21, the purpose was to enhance the realism of the visualization in  general and the footprints of beams in particular. So the plan was that once AtlaBase started supplying us with photometric profiles (typically the raw data loaded from IES files) we would simply apply them to the beams pretty much like gobos. However, we quickly ran into a somewhat unexpected issue: spill lighting.

Making the shift to 64 bits

We are currently working on embracing the future and are transforming Capture to a 64-bit application in time for the upcoming version 22 release. You may argue that it's not the future as much as the present already, but with half our users running Capture on Windows we had to wait until the statistics worked in our favour as we don't have the resources to maintain both 32-bit and 64-bit distributions. While the first 64-bit version of Windows came some 15 years ago with Windows XP, adaptation has been slow.

Real-time lighting design with Capture Argo

Capture Argo is a state of the art real-time design environment for your lighting design needs. The level of detail and ease of use of Capture's functionality sets it aside from other lighting design software on the market.