Hi,
I'm part of a virtual production working party at a leading educational body.
We're creating a virtual theatre, which would integrate with Capture, and take info like beam-angles, and other fixture information, to help render theatrical lighting within Unreal Engine.
We're thinking we can get most of the info we'll need (generic lighting focus info) from the C2P file from Capture. Is there a document which descripes on a bit/byte level how the C2P file is constructed?
Many thanks!
Our file format is not open, so there is no documentaton available. Our recommendation would be that you export your Capture designs to glTF and read the model along with fixture information from the CAPTURE_model glTF extension.