Is there a way to create an item and locate it in 3d space using a specific surface as the reference or anchor point? For example, just quickly be able to create a form and it be whatever dimensions but I know I want it's bottom surface to be 3m from the stage floor. Currently I have to do height=3m+(0.5xBoxHeightDimension). I'm hoping for an option to be able to just select lowest part and set height 3m. Basically I want to be able to "surface justify" like you can left or right justify text in word, not just centre.. If not a thing can we have it, 7 option dropdown menu: Justify to: Centre, X lowest value surface, X highest value surface, Y lowest value surface. Y Highest value sufrace Y lowest Y highest.. Where in, really it's just doing the (in my example) +0.5xheightdimension math for us and applying it to x,y or z postion, depending on which you chose You could go wild and add individual options for x y and z, therefore able to "justy" to a corner. ex, lower x, lower y and lower z at the same time. I know, in a simple case of a box, it's easy, but really annoying when lots of items of varying dimensions at differing heights.
I would like to be able to choose in options: Insertion point for new Library->Objects y: top, bottom or centered (default) and x and z: left, right or centered (default).
This would apply only to items from the Objects tab, so not to Fixtures, Trusses, etc.
I believe what you are looking for is the Absolute kind of the Transform command. Please see the relevant section in our manual or contact support@capture.se for further assistance.
Not really. When inserting an object, half of the object is below the floor. It would therefore always need a translation, which is quite annoying. Upon resizing you'd have to do that again, which is a bit more annoying (until the point that you have to this more than a few times per project that is...)
I believe a new feature in 2026 is that you can permanently adjust the anchor point for an object, but that's still a manual adjustment.
I do like this idea. When you import a model to be able to define where it positions the anchor. A good reference for what this could be would be in photoshop, where you can change the anchor point of a transform to be any corner, or the centre of any edge, or the absolute centre of the selection.
That would just need to be expanded to a 3D version, so any of the 8 corners, the centre of any of the 12 edges, the centre of any of the 6 faces, or the absolute 3D centre of the imported object.