A request I would like to make, as it would certainly help users a lot: currently, the Reflection Plane tool only allows us to adjust width and depth. This greatly limits its usability, because we cannot apply it to surfaces that are not square-shaped, making it difficult to use on circular surfaces.
I understand that placing a square plane over a circular surface would work, as long as the plane’s dimensions are larger than the surface. However, this creates a problem when there are two levels and we need to apply the reflection plane to both: the “excess” area of the upper plane ends up negatively affecting the lower one.
If we had the ability to manually adjust the dimensions of the reflection plane (as we can currently do with a polygon), so that we could use it more precisely on different surfaces, the tool would give us much greater freedom when applying it to various surface shapes.
I completely agree!
I always thought that reflection panes are a workaround for weaker GPU's and that with most modern graphic cards, it should not be necessary to use them. I would prefer to let the material dictate reflectiveness and be able to golobally turn that on and off (like the slider that sets the balance between framerate and quality). Refelction panes are then only needed when you do not have the horse power to allow reflections on everything.