A request I would like to make, as it would certainly help users a lot: currently, the Reflection Plane tool only allows us to adjust width and depth. This greatly limits its usability, because we cannot apply it to surfaces that are not square-shaped, making it difficult to use on circular surfaces.
I understand that placing a square plane over a circular surface would work, as long as the plane’s dimensions are larger than the surface. However, this creates a problem when there are two levels and we need to apply the reflection plane to both: the “excess” area of the upper plane ends up negatively affecting the lower one.
If we had the ability to manually adjust the dimensions of the reflection plane (as we can currently do with a polygon), so that we could use it more precisely on different surfaces, the tool would give us much greater freedom when applying it to various surface shapes.
I completely agree!
I always thought that reflection panes are a workaround for weaker GPU's and that with most modern graphic cards, it should not be necessary to use them. I would prefer to let the material dictate reflectiveness and be able to golobally turn that on and off (like the slider that sets the balance between framerate and quality). Refelction panes are then only needed when you do not have the horse power to allow reflections on everything.
But it's impossible to have a "real réflexion" on circular surfaces like vilmarolos first said.
so, completly agree with the first topic, this needed to be upgrade.
And the number of planes are limited. Even if it's for preserve gpu, you can't add the number you want.
The shape of the reflection plane doesn't need to match the shape of the reflecting objects. You can place a rectangular reflection plane next to a piece of round stage if you want.
Hello Lars, what is outside the circle and inside the rectangle will also be reflected, which may be undesirable. If we can use a polygon will be nice!!!
Yes, but wat about Sheres ? And round shapes like pipes, or semi circle sphere ?
I also aggree and require a circular / Polygon version of the Reflection plane please.
The main reason is if a rectangle Reflection plane is added over circle the areas surrounding the circle on a lower layer have got black spots as the plane is to hight to reflect on the bottom layer, i work with custom stage builds everyday in capture and use the reflection plane on everything to enhance the renders, and absolutly hate it to see the odd areas stick out, this makes it unprofessional delivery to my clients.
Please see what you can do in this case for us.
I can't quite see what you are seeing...
The kleft circle has a reflection pane as large as the circle, the right one has one as large as the square. The materials have roughly the same color.
I've chosen a reflective material for the circle and a non reflective one for the square. The reflection pane acts on the surface closest to where you insert it.