Hello there,
I was wondering if it was possible to maybe add a feature, or some kind of plugin, to move using the WASD keys in the editor.
Im not sure what its called but the view you get when looking at it with the lights and stuff and you see what it would look like in real life.
For example:
W = forward
A = strafe left
S = backwards
D = strafe right
Just like a video game of some sort. I suppose moving around would be way easier that way.
I would already be very happy with the arrow keys, but I'm open to whatever makes "walking around" easier without using the mouse.
Does your desire to walk around come from designing environments where you would naturally be waling around, as in museums or on the streets, or is it more that you generally struggle getting where you would like to get with the current navigation tools?
It is for navigating the wireframe and the live view, especially when working on a laptop (with a trackpad).
I am missing my 3dConnection spacemouse trying to navigate with the mouse, combined with one or more modifier keys to go in the right direction.
Move forward, move backward, look left, look right would be great with the arrows. The same modifier keys could work as you would with the screen navigation icons.
I also like this idea, or at least having maybe a more interactive way of moving the camera (moving the camera's physical position, not just the zoom/FoV or orbiting it).
Personally I like the way unreal engine handles viewport camera movement. In a normal situation the arrow keys will move the camera left/right/forwards/backwards, based on the camera's orientation; but also if you right click and hold in the viewport you can then use the mouse to aim the camera and WASD or arrow keys or numpad to move. LInk to documentation here: https://dev.epicgames.com...ols-in-unreal-engine
Obviously would be quite a big addition, but I think it would be a very good usability update. Sometimes it's just easier to get the camera in the right position, also probably a generational thing, where a lot of us are very familiar with this style of navigation so it feels a natural way to do it.