Hello, I'm trying to import a .c4d file into Capture. Previously I've had next to no problems with it, but now I'm not getting any materials to show up. Usually the material has been the standard C4D material but now, after importing USDZ files into C4D, it's like Cinema creates a node-based standard material. Am I correct in saying that this is the issue, Capture cannot understand the node-based material?
HI,
Indeed Capture does not understand node-based materials. What happens if you export to glTF/GLB from Cinema and then import that in Capture? Does Cinema generate textures for the materials during the glTF/GLB export?