Hello
I am currently building a virtual Stage for our theater and the stage is quite crooked, so i would ask for the best way to represent that. do i use the new polygon feature to build floor and ceiling and try to match the walls as best i can do? is there a better way? what is special about the "stage" section for the models? is there an advantage to using them over the polygons?
Thx already
Stages in Capture's library are some prebuilt compilations of walls and floors to help users quickly set a stage. If you wish to have a more accurate result, you need to built it from scratch with the tools you described. Alternatively, you may import a 3D model in one of the many supported importing formats.