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Help! - Rendering large qty of rgb pixels

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Strobie
Basic Member
Posts: 30
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Hi. I am working on a project which has a section of set with close to 500 dmx rgb led pixels installed inside it. The pixels are very small (15mm) so i have added them in as the generic rgb pixel. The set piece is 6m high and 3m wide, so there are a lot of pixels over a relitivly large area. 

I am struggling to visualize this correctly, as i am getting a halo around the object when i zoom out enough to see the entire thing. also, the LED's seem to "twinkle" as the GPU is trying to draw the light. I have drawn a huge box around it now as im yet to import a venue, or any of the other fixtures. 

running 2020 smphy, windows 10 with a 1080. 

I am getting this result with:

Smoke off
No bloom
auto (ball)
no fill lighting
ambient OC on with higher settings (seems to help)

The further away i move the camera the bigger and fainter the halo is, however interestingly if i zoom all the way out past the 30m3 cube which is containing it, i can see the halo on the outside of the cube (tho it is very dim).

I think this might be a job for support, but i thought id ask here in case anyone has come across this and has any tips. 

Ideas are welcom. 



 

Vangelis Manolis
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Posts: 554
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While other user's feedback is always welcome i would advise you to also send it indeed to support. This is a project specific question so it will definitely need further examining.

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Capture Visualisation