Controlling camera views (not by dmx)
I have just got Atlas and am trying to navigate the dockhouse demo using my Connexion Space Navigator 3d mouse.
It works fine except it hits a stop and I can't navigate freely around the model.
I'm guessing the camera has a fixed origin point which needs to be moved closer to the centre of the model? (maybe it started out there and I have unknowingly shifted it)
If this is the case, how do I tell where the origin point is and how do I move it please?
(Just as a note, Wysiwyg also used to use a define-able fixed camera origin which was always a painful limitation, even with 16bit x/y/z; especially on larger models. They fixed that limitation by making the origin part of the dynamic camera properties which is much nicer. The 3d space navigator is then perfect for unrestricted client fly-throughs)
Hi,
I'm not quite sure how you get in this situation, but each view's camera has a focus point around which it normally rotates and zooms to/from when navigating with the mouse. If you zoom too close to it you can get "stuck". We're going to have to take a look at whether there's an issue with the 3D mouse in relation to this.
It was my first go with the full version of Atlas and my first attempt to use the space navigator to navigate so I clearly am probably do all kinds of silly things.
The first time I opened the dockhouse demo the navigator was set way to sensitive and things were flying everywhere, by the time I had the settings tuned a bit I had been circling and flying past the model in all manner of orientations!
Once I finally tried to calmly navigate the model I just about "poked my head" into the inside of the dockhouse model and could see the stage setup but then hit a "wall" where I couldn't move/zoom any closer.
I reloaded the file to reset everything and it was better this time but I still hit the same thing while attempting to "walk" around the back of the stage.
Is there a separate set of control for the camera position and I'm currently just zooming the view or something like that? There are a number of changeable settings for the 3d navigator so I may need to experiment with those a bit perhaps?
In the case of the dockhouse demo I presume that if the camera is correctly positioned in the centre of the model that I should have enough freedom of movement to be able to "flythrough" any part of it?
I'm sure this will just be a case of me working out the correct way to do things.
Hi John,
Thanks for your input on the camera thing, I haven't even had time to look at the manual yet so I've just been poking around a bit with some of the demo files.
I also need to teach myself how to use a cad program too before I can get to grips everything properly (luckily there's no shortage of Sketchup tutorial videos about)
I thought the camera thing would be simple enough, thanks for clearing that up. I'll let you know how I get on when I try it later.
And as for the Space Navigator, I may need to tweak the settings or even need to combine with some modifier keys (shift, alt, etc) to get things working right.
Once I get all that sorted out I will post a description of what settings I ended up with.
Cheers.