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Price Model Suggestion

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I would like to make a suggestion for the pricing models of Capture software, from my own personal point of view, if that's okay.

I'm am still at an early phase of learning the lighting industry. I take as much part time work as I can get, but being located in a somewhat rural area limits the amount of work I can do. The lack of full time work in lighting makes it really hard to spend the $395 on the Capture Solo edition. I'm not saying it's not worth it, because it is. It's just that some people, like myself aren't able to make enough from lighting gigs to be able to afford it, especially when we have to buy a lot of our own gear.

If Capture Solo had the option of a monthly subscription price model, I think a lot more people like myself would jump on the opportunity. Something like $33 per month would be a lot easier for people to justify, and would allow people to use the software to make money which means they'd be likely to keep the subscription permanently. I know I would. I'm not suggesting that you get rid of the current pricing model, just that you consider adding a subscription model, at least for the basic Solo edition. I think by doing this you would also open the software up to a much larger audience by having a price model that doesn't require a high price point for getting started.

I use the student version of Capture all the time to learn and experiment, but the fixture library limitations means you can only do so much before hitting a wall.

I think the Capture Sweden team is doing an amazing job with the product, and the only reason I'm making a suggestion like this is because I really think Capture is an awesome application. So please don't take this as a rant or anything.

Thanks for listening.


Vangelis Manolis
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Thank you for your input, all feedback is received and taken into consideration.
Sales Director
Capture Visualisation
Kyle Ross
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+1 for this.  I've mentioned this a couple times in Live YouTube Q&As.

I only use Capture (Duet) a couple times a year, but need many universes due to pixel-based fixtures (i.e. ProChurchLights PixelStix consume 5+ universes with only a few fixtures).  The # of channels required per show is exploding over time.

Seperately, venues may their fixtures spread across 5+ universes for organizational purposes.  They may have < 512 channels of control for a few dozen fixtures, but I need to patch them over 5+ universes.  I should be able to visualize this with Solo (only 512 channels of control), but simply due to those 512 channels spread out over 5+ universes, I would require Symphony :(

Alternatively, any consideration on tweaking licensing from 1, 2, 4, unlimited universes to be 512, 1024, 2048, unlimited channels over any universe instead?  Use case: venue has sparse universe patching for organizational purposes (a few fixtures on universe 1 for house lights, a few fixtures on universe 2 for stage lights, a few fixtures on U3 for catwalk A, a few fixtures on U4 for catwalk B, etc. etc.)

I can't justify Symphony for only a few days/yr 🙂