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PSN data from DMX movers/rotators etc.

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Floriaan
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Do you think it would be posible to generate PSN data from the DMX movers in Capture. That means that if you move a hang structure with a dmx mover (via actual DMX or manually), anything that reads PSN knows where it is.

Vice versa, would it be possible for caputre to read PSN data (from a fly system) and move the DMX movers accordingly?

Floriaan Ganzevoort
Lighting Designer - Theatermachine
NotAnotherTom
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Capture does receive PSN, add a "Motion Construct" item from the built-in objects. If Capture is receiving PSN you can then set the "Motion Construct" parameter within the item, it will list any incoming tracking objects there. You can't drive a dmx-mover directly, but you could stack a dmx mover onto a Motion Construct and set your dmx mover to it's zero position.

Interesting idea about using capture to generate PSN, what would you use that for? I wouldn't try and use it to drive physical rigging, due to the various safety implications. Having capture receive real-time data from a rigging system (or other real-world tracking systems) is a more usual workflow. Not sure when i'd take data from capture over real-world values.