I work on productions that have both the traditional way of patching and the more efficient way that fills the whole universe with a partial fixture. I think people that work on these bigger productions tend to be knoledgable enough to understand what is going on when the default (first boot) of this feauture is off. I disagree on the idea that most bigger lighting console brands are changing their default settings to patching across universe boundaries.
The support will still be there if you need it. It is just too forward thinking to already implement it in such a pushy way.