I have encountered an issue with the Auto Patch function when assigning DMX addresses to multiple fixtures.
When the current universe becomes full and the dialog "Continue until the end?" appears, Capture correctly creates a new DMX universe. However, instead of restarting the DMX address at Address 1 in the new universe, it continues counting from the previous universe.
Actual Behavior
Actual:
as a result, the DMX patch becomes incorrect and requires manual correction.
Does anyone have this Issues?
Thanks for the Support
Capture 2026 Ver. 2026.0.39
In the options menu, how is the patch across universe boundarys set? The default is on which would explain what you are seeing.
Yeah, this is due to the way Capture have implimented the "Patch fixtures across universe boundaries". It literally just continues the fixture across the two universes.
Obviously for traditional fixtures this doesn't really work, as we're generally using a copper 5 pin cable to get the signal to the fixture, and no fixtures are able to receive data even if you did find a way to mush it on to a single data + and data - pair.
This is mainly aimed at having larger pixel based installations or custom pixel tape fixtures, where you can only get 170 RGB pixels on each universe, but there are controllers that will receive multiple universes over artnet or sACN, and output that as a single pixl data stream, allowing much longer runs and more efficient cabling.
If you turn off the "Patch fixtures across universe boundaries" option in the universes tab, and then repatch the fixtures, it will patch them in the way you want them to be.
Personally I think that option should default to Off, otherwise it will make a mess more often than not.
I also think the default setting should be OFF.
You can change the default behaviour for any new project via the Tools menu - Options - General - Project Defaults.
Hi, it is not about not being able to change the behaviour. It is about what the software does out of the box. The behaviour everybody expects and needs, unless you use very specific fixtures (which are the minority by far of the current fixture stock out there), is NOT to patch fixture across Universe boundaries.
Agree with this. The behaviour immediately after installation should be as intuitive to the user as possible. This cross-universe patching is not something that most people are going to need in any traditional lighting scenario. By default on installation this should not be an enabled feature. It's position and accessibility are fine, but it shouldn't be the default state.
This is also a default behaviour change at the same time as introducing the feature, as prior to 2026 there was no cross-universe patching, and the existing "continue patching until finished" would patch fixtures on multiple universes in a traditional way.