Hello All,
Working with movers is sometime a pain, when you want to combine Up and domwn movers to Rotators,
In exemple, to simulate a screen wit 4 asserved Motors, you need to first add a X rotator, then assign it to a Y rotator, then assign this second one to a Y movers.
Could we have just one mover, with 6 axis options
X,Y,Z and Rot X, Rot Y, Rot Z,
So you can patch only one axis or more, only the one you need for your project.
Thank you
The problem with combined motion fixtures is that the order is important. So you would need a relatively complex tool to define the motion characteristics, which would also generate a DMX mode on the fly. Generated DMX modes don't do very well in patch exchange. All in all it gets pretty complicated and would be a lot of work for a convenience feature. We're not eager to dig into this.
Hello Lars,
I understand Your answer, but as today, I di some mistakes on the conbinated movers to simulate a complex moving stucture, and I will send a mail to the support for investigate. Sure they are ok of this, but this is a waste of time for both, me and the support team.
Ad muti axes movers must be faster and quicket to setup. Like other 3D software, (Wyg, depence, C4D) Be sure that I'm not blaming Capture and prefer other softs, but on this point this could be easier.
Look at this link, this is renders we share with our Motion team,
https://www.dropbox.com/s...zzouf5mg6lcbc4b&dl=0
https://www.dropbox.com/s...3842o21blsufyn4&dl=0
Simplify the Movers with mode for choosen the numbers of axis, will be a very great feature
And look into the reacts of other users, the first feature to have this, there is 5 users agree with me.
I understand that is not a "priority", but other users seems to be aware of an evolutions on this part of Capture
It depends on what you want to achieve. If you just want to show a concept to a motion specialist of what you want to achieve, there are easier ways to do this and Capture could simplify things somewhat by adding rotation to their motion objetcs. The rotation would be limited to the centre of the motion object though, not the object you want to rotate. Therefore you would be more flexible with separate objetcs that can be klinked together.
The other option would be to simulate motion as precise as Capture simulates light. That would require a lot, both from Caputre and from you, the user. You would be limited to what is actually possible (physics), you would need to calculate your rigging positions and motors and weigths, you would require real motion controllers to drive the movements you want to visualize, etc. etc.
I wish such software existed, but I am not sure Capture is the best software to integrate this.