Hi there,
Is it possible for the patch of a matrix texture generator to spread over multiple universes? I want to make a 16x16 (256 Pixels) grid of RGB pixels patched at 1.1, but it dosent seem to spll into universe 2 and ends at the 170th pixel (1 Universe). There don't seem to be any limits documented in the manual. Is this expected behavior or a bug?
-Tyler
Currently, you may not split the DMX addresses of a fixture in 2 universes. It's in our plans to overcome this limitation but I can not promise you at the moment if or when will this take place.