This would be much more practical and would indeed allow for better organization of a patch!
I agree with this, there should be a "parameter" licensing model, the way that MA Lighting does it. And on that note, the licensing should allow for far more because most new LED fixtures have bigger DMX footprints to accommodate RGB. And if they have multiple pixels, now the footprint gets to be exponential. These LED washes are unusable in the lower license levels unless you plan to have a very sparse show.
oui. cela serai bien que capture face comme les consoles lumières et limite en parametre et pas en univers.
je suis actuellement très embêter le theatre a ces perche sur diférent univers et je ne peux pas utiliser capture alors qu'il y a moins de 1024 parametres.
et meme imaginons SI il y a 3 projecteurs sur 3 univers on ne peux pas utiliser le duet c'est un peux absurde.
j'espère que la prochaine mise a jour changera cela
I would not hold my breath for this kind of change. We feel that our licensing model works well, that customers with setups and gear that generally lead to more work on our end need to use the more expensive licences.
This request is specifically not asking to give more universes to the user, but to be able to separate the universe name and patch base.
This would allow a user to have correct patch information for a single universe if that universe happens to be 101 (not uncommon these days for even the smallest of touring productions). In my opinion it would be unfair to charge for a Symfony license to just have your single universe of patch correctly in the reports and exports to the console.
No, but my request was about more parameters. There are single fixtures now that have hundreds of channels, and by extension, that requires more universes. Over time, Capture is less valuable because you can't use as many fixtures. So you can "feel" that your licensing model works well, but customers can "feel" it's a better value to use a competing product.
And for the record, even MA gets this. They doubled the amount of parameters (which don't even strictly map to DMX channels) on their low-end onPC consoles and nodes, because otherwise the product was less useful relative to the cost.
That would make a ton of sense, and you couldn't really game it in design software because you can't create a "fixture profile" that's actually many lights.
And have you seen the new MAC Aura Raven XIP? It tops out at 851 DMX channels! More than a universe and a half for one fixture!