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Motion Construct - PSN

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Olly
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Currently motion construct when connected to a PSN tracker, only the XYZ position affects the object. Could the ability to invert PSN or the rotation of the motion construct be taken into account please? Sometimes (as per a converstaion with Lars at Prolight) the tracker data sent from other software can be inverted, especially when working with space devices (combining multiple hoists to one tracker with XYZ Yaw Pitch Roll).