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Last Post
Capture atlas with GTX 960M
Started By
François-Xavier Guinnepain
Hello everybody, I project to buy a laptop able to run Capture Atlas. It exist a lot of gaming reference including a GTX 960M GPU. I know the passmark of this GPU is 1918 and Capture required a minimum of 2000. I would like to know if it will be enough and if Atlas will run with it Thx for your help, Bye,
1
1516
12/15/2016 9:02 AM
by
Lars Wernlund
Reports Question
Started By
Deleted User
Hi All, I'm new to Capture Atlas and was hoping someone could talk me through customising reports and ensuring all the data I have put into my fixtures ect was right for my reports. I am particularly in need of producing reports that can show me fixture breakdowns and summaries (e.g. total weights, total wattage ect) by bar or truss. I have googled and watched tutorials and scoured the manual but not found anything of any help. I have seen how to create a new report and the simple settings...
1
1339
11/21/2016 8:16 AM
by
Lars Wernlund
Spill lighting bug
Started By
Craig Rutherford
Large beam angles seem to cause very large 'black areas' in the live views and rendering when spill lighting is enabled. Example video: https://www.youtube.com/watchv=0rUbB08G9Ek (Please ignore The Imitation Game in the background) This seems to happen with any lighting fixture that has a beam angle past ~90-100º, but I haven't figured out the exact value yet. The black 'area' affects everything, as though a giant black box appears as one pans and tilts around. These artifacts vanish when spi...
1
1457
11/21/2016 8:14 AM
by
Lars Wernlund
Generic Truss Bug
Started By
Andy James
Hello, I may have found a bug. I have 5 lengths of Generic Truss 'Ladder Section', which I changed to 'Pipe Section'. No visual change when I do so, but if I quit and the re-open Capture, it has changed to pipe. Capture Atlas Solo Edition v 22.1.3 Andy
2
1734
11/7/2016 12:42 PM
by
Andy James
Export Data Corrupted/poorly formatted?
Started By
LTL
Hello, I'm trying to export data from Atlas into numbers (have also tried excel and open office) but the data is not formatting correctly. I've tried another file which worked fine in numbers only. Can you help me correct this Is this a bug or something I've done
3
2002
11/7/2016 7:49 AM
by
Lars Wernlund
Import Data
Started By
Deleted User
I've recently been exploring the demo version of Atlas, and am having some issues importing fixture patch data that has been exported from a Vectorworks plan - is anyone able to provide any assistance on exact export/import settings to make this work properly I feel like I've tried a multitude of combinations to get this to work to no avail. I've been exporting the model using 3DS, and the data using 'File>Export>Export Instrument Data' with a variety of included fields to be exported. Can any...
1
1486
11/7/2016 7:48 AM
by
Lars Wernlund
Low FPS on GTX1080
Started By
Steve Nield
Hi, I am running Capture Atlas on two pc's (one laptop and one desktop) Both machines have the same file with the same render settings, the Laptop is getting 19/20 FPS but the desktop with the brand new GTX 1080 is only getting 7/8 FPS. I have updated the drivers on the 1080 to the latest versions but still no speed increase. PC specs are below.....Anyone have any suggestions. Desktop PC Processor - I7 3840 3.6GHZ GPU - Geforce GTX1080 RAM- 32 GB DDR 3 OS - Win 7 64 Bit Laptop Proces...
4
2022
10/28/2016 10:29 AM
by
Lars Wernlund
Mac OSX Sierra
Started By
Jon
This may have already been answered but is Capture ready for this update I'm running Capture Atlas Symphony.
1
1344
10/28/2016 10:26 AM
by
Lars Wernlund
Collapsing Library Tree
Started By
Derek Jones
Hi Just wondering if there will be a fix for this intermittent problem Navigating your way through the library you click on the library item you want and BANG! the library tree collapses to the root. It happens not very often but when you are working at speed my god it makes me go Grrrrrr! How about a 'Favourites' folder too Del
3
1723
10/7/2016 1:09 AM
by
Derek Jones
Custom animation wheel Mac Viper Performance
Started By
Deleted User
Hi I’m trying to put a custom animation wheel into a Mac Viper performance, but when I change the Frame list to the custom Art work/Gobo the whole image is inserted in the light beam. This docent respond to control and is always in the beam. Its Like the program is treating it as a static gobo. Any Ideas Thanks.
4
1907
10/6/2016 9:29 PM
by
John S Nichter
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