About updates, upgrades and the future

After announcing the release of Capture Atlas and the product structure changes accompanying it, we have received a lot of feedback and questions related to our product pricing, upgrade policies and plans for the future.

With this posting we hope to provide answers to all these questions and provide a clear view of our long term strategy.

Key features of Capture Atlas

A few days ago we went public with the imminent release of Capture Atlas and our product structure chagnes. Today we would like to give you a brief introduction to the amazing new features in Capture Atlas!

Capture Atlas runs faster, uses less memory and relies on more modern technologies. It enables more lighting design elements such as placeable smoke and omnidirectional lights - with physical based rendering and simulation of spill lighting.

Announcing the release of Capture Atlas

In May we will be releasing a new version of Capture named Capture Atlas, full of exciting new features, along with a new and more flexible product structure!

With Capture Atlas our product structure will change and become production size-based instead, with all Capture's features available in all our editions.

Capture reorganizes

Last weeks annual Capture conference in Varberg, Sweden, contained several highlights which we are happy to share with you.

In order to make the best use of the time on our hands Vangelis Manolis will be taking over as Capture’s sales director and Lasse Berg will become our dedicated graphic designer.