All Posts Author: Mathias Wahlin

Physically Based Rendering in Capture Atlas

Capture Atlas introduces a new material and shading system commonly known as "Physically Based Rendering" or PBR for short. Physically based rendering generally includes a number of different things and Capture already simulates lighting from a physically based perspective, but the new shading model provides a more realistic lighting response from surfaces and improves the look of materials in the visualizer.