15 Universes Tab

The Universes list contains the DMX universes configured for the current project. Capture automatically connects external universes discovered on the network to these universes. For a list of DMX and console connectivity protocols supported, see the Protocols appendix. See also Property Editing for additional editing options.

The External universe property can be used to override the assignment of external universes to universes in the project. It can also be used to see which external universes Capture is seeing.

The Number property lets you choose the unique numerical location of a universe, independent of its name. Multiple universes renumbering is also possible, as long as the numbers are unique. In the screenshot below, the number 5 already exists and can not be applied to the selection.

UniversesRenumbering

The Name property is optional. You can leave it blank or add a description. In the Name column, the + sign will appear if a number is included in the description. In this case, you can choose whether that number will increment or not.

UniverseName

In a theatrical environment it may be more convenient to work with a contiguous range of channel numbers (for instance 1 – 2048). This can be achieved by setting the Patch style property to Contiguous.

The Blind levels property controls how sACN and CITP “blind” DMX data is treated. Some consoles use this mechanism to transmit programmer DMX when programming in blind mode or as a means of previewing the next cue.

Multi selecting rows in the Universes tab allows you to change the Patch style, External Universe and Blind levels properties for multiple universes at once.

UniversesBulkEditing

Use the Add button at the bottom left of the list to add one or multiple universes. Again, the numbers must be unique.

AddUniverses

15.1 Connectivity status

The connectivity status dialog reports connectivity activity and signs of connectivity issues.

A green indicator next to a connectivity method indicates activity, usually Capture receiving some form of communication related to the connectivity method. It is not necessarily a guarantee that everything is fine, but it does indicate that on some level things are working.

If Capture detects any issues that could result in a connectivity method not working, a warning with an additional description is shown next to the protocol(s) affected. Capture is not able to detect all types of issues that could lead to malfunctioning communication, but it does for instance check whether the Windows firewall is enabled and/or whether basic network communication is missing.

15.2 Patch fixtures across universe boundaries

When patching, the option to cross universe boundaries exists. This means that some of a fixture’s channels can be patched at the end of one universe and the rest at the beginning of the next. In the example below, a fixture that requires 30 channels has been patched at 1.501 and the patch continued to the second universe.

CrossUniverseBoundaries

The option is enabled by default. If you prefer to change the default behaviour and do not allow cross universe patching, you can still override it by patching a fixture manually in the Selected items category of the Design tab.