17 Appendix

17.1 DMX Tables

17.1.1 Cameras

Cameras offer four DMX modes. The Standard and Extended modes shown below were introduced with Capture 2020. The difference between these lies in the last two channels that allow for control of the current filter and scene of the camera’s view.

Standard Extended Function DMX Ranges Note
1 1 X Coarse -32768 to +32767 units (1)
2 2 X Fine
3 3 Y Coarse -32768 to +32767 units (1)
4 4 Y Fine
5 5 Z Coarse -32768 to +32767 units (1)
6 6 Z Fine
7 7 Pan Coarse -180° to +180°
8 8 Pan Fine
9 9 Tilt Coarse -180° to +180°
10 10 Tilt Fine
11 11 Pitch Coarse -180° to +180°
12 12 Pitch Fine
13 13 Field of View Coarse 5° to 90°
14 14 Field of View Fine
15 15 Ambient Coarse 0% to 100%
16 16 Ambient Fine
17 17 Exposure Coarse -3EV to +3EV
18 18 Exposure Fine
19 Filter 0 - 3, Layer Set 1
4 - 7, Layer Set 2

248 - 251, Layer Set 63
252 - 255, Layer Set 64
(2)
20 Scene 0 - 3, Scene 1
4 - 7, Scene 2

248 - 251, Scene 63
252 - 255, Scene 64
(3)

The following two Standard and Extended modes were present before Capture 2020.

Legacy,
Standard
Legacy,
Extended
Function DMX Ranges Note
1 1 X Coarse -32768 to +32767 units (1)
2 2 X Fine
3 3 Y Coarse -32768 to +32767 units (1)
4 4 Y Fine
5 5 Z Coarse -32768 to +32767 units (1)
6 6 Z Fine
7 7 Pan Coarse -180° to +180°
8 8 Pan Fine
9 9 Tilt Coarse -180° to +180°
10 10 Tilt Fine
11 11 Pitch Coarse -180° to +180°
12 12 Pitch Fine
13 13 (unused)
14 14 Ambient 0% to 100%
15 15 Lighting 0% to 100%
16 16 (unused)
17 Filter 0 - 3, Layer Set 1
4 - 7, Layer Set 2

248 - 251, Layer Set 63
252 - 255, Layer Set 64
(2)
18 Scene 0 - 3, Scene 1
4 - 7, Scene 2

248 - 251, Scene 63
252 - 255, Scene 64
(3)
  1. Units can be cm or dm, as configured by the user for the camera in Capture.
  2. Mapping of project layer sets to indexes is done by the user in Capture.
  3. Mapping of project scenes to indexes is done by the user in Capture.

17.1.2 Smoke Boxes

Standard Function DMX Ranges
1 Density Coarse 0% to 100%
2 Density Fine
3 Variation Coarse 0% to 100%
4 Variation Fine

17.1.3 Video Players

Standard Function DMX Ranges
1 Control 0 - 7, Pause
8 - 15, Play
16 - 23, Replay (Play again from start)
24 - 31, Stop
(32 - 255, Unused)
2 Selection 0 - 31, Playlist entry 1
32 - 63, Playlist entry 2
64 - 95, Playlist entry 3
96 - 127, Playlist entry 4
128 - 159, Playlist entry 5
160 - 191, Playlist entry 6
192 - 223, Playlist entry 7
224 - 255, Playlist entry 8

17.1.4 DMX Movers

16-bit XYZ Function DMX Ranges Note
1 X Coarse 0% to 100% (1)
2 X Fine
3 Y Coarse 0% to 100% (1)
4 Y Fine
5 Z Coarse 0% to 100% (1)
6 Z Fine
8-bit XYZ Function DMX Ranges Note
1 X 0% to 100% (1)
2 Y 0% to 100% (1)
3 Z 0% to 100% (1)
16-bit X Function DMX Ranges Note
1 X Coarse 0% to 100% (1)
2 X Fine
8-bit X Function DMX Ranges Note
1 X 0% to 100% (1)
16-bit Y Function DMX Ranges Note
1 Y Coarse 0% to 100% (1)
2 Y Fine
8-bit Y Function DMX Ranges Note
1 Y 0% to 100% (1)
16-bit Z Function DMX Ranges Note
1 Z Coarse 0% to 100% (1)
2 Z Fine
8-bit Z Function DMX Ranges Note
1 Z 0% to 100% (1)
  1. Actual ranges are defined inside Capture in terms of meters or feet.

17.1.5 DMX Rotators

Alpha 16-bit Function DMX Ranges Note
1 Alpha Coarse 0% to 100% (1)
2 Alpha Fine
Alpha 8-bit Function DMX Ranges Note
1 Alpha 0% to 100% (1)
Alpha & Speed 16-bit Function DMX Ranges Note
1 Alpha Coarse 0% to 100% (2)
2 Alpha Fine
3 Speed Coarse 0 - 2559, 0% to 100%
2560 - 33791, Reverse continuous, fast to slow
33792 - 34303, Standstill
34304 – 65535, Forward continuous, slow to fast
4 Speed Fine
Alpha & Speed 8-bit Function DMX Ranges Note
1 Alpha 0% to 100% (2)
2 Speed 0 - 9, 0 to 100%
10 - 131, Reverse continuous, fast to slow
132 - 133, Standstill
134 - 255, Forward continuous, slow to fast
  1. Actual ranges are defined inside Capture in terms of meters or feet.
  2. Actual range is defined inside Capture in terms of degrees.

17.2 Pan & Tilt Calibration Guide

In order to help us correct the incorrect orientation of a moving head fixture as correctly and efficiently as possible, we may ask you to follow the following guide.

17.2.1 Before You Start

Before you start the pan & tilt calibration procedure, please first make sure that in the settings of the fixture, no pan and/or tilt invert setting are active and that no overrides for its pan and/or tilt range are active. Also make sure that no pan and/or tilt settings are active in the DMX controller you are using during the calibration.

This guide assumes and requires that the fixture you are working with is positioned on the floor in front of you while observing it.

17.2.1.1 Position the Fixture

Start with setting both pan and tilt to 50%. Position yourself or the fixture so that your shoulders are parallell with the yoke, as follows:

FixtureCalibration-1-YokeAlignment

If at this point the display on the base of the fixture is facing away from you, either position yourself on the other side of the fixture or rotate the fixture 180 degrees (in either direction), as follows:

FixtureCalibration-2-BaseAlignment

17.2.1.2 Pan Calibration

Question 1 – Now increase the pan parameter of the fixture from 50% towards 100%. Does the yoke rotate in a clockwise or anti-clockwise direction?

Example below: anti-clockwise rotation (left image) and clockwise rotation (right image) as follows.

FixtureCalibration-3-PanDirection

Set the fixture’s pan parameter to 50% again.

Question 2 – How many degrees would you need to rotate the base of the fixture so that its display faces you directly?

Example below: +45 degrees (left image), 0 degrees (center image) and -45 degrees (right image).

FixtureCalibration-4-PanOffset

17.2.1.3 Tilt Calibration

Question 3 – Now increase the tilt parameter from 50% towards 100%. Does the aperture of the fixture move towards you or away from you?

Example below: the aperture moving towards (left image) and away from you (right image) as follows.

FixtureCalibration-5-TiltDirection

17.3 Protocols

17.3.1 DMX Console Connectivity

Link Type macOS Windows
Art-Net Ethernet Yes Yes
Avolites ACDI Software Driver Yes
CITP Ethernet Yes Yes
Compulite VC Ethernet Yes Yes
EntTec DMX USB Pro Mk1 & Mk2 USB Devices Yes Yes
ETC EOS 1 Ethernet / OSC Yes Yes
ETC Net 2 Ethernet Yes Yes
High End Hog 3 & 4 2 Software Driver Yes
MA-Net 2 3 Ethernet Yes
Streaming ACN Ethernet Yes Yes

1 The IP address of the EOS console needs to be entered in Options. Bidirectional channel selection and pan/tilt feedback is supported.

2 Note that Hog 4 also supports CITP connectivity, which is available on macOS.

3 Requires MA software version 2.9. To enable, use the Configure MA-Net.. command in the Universes Tab.

17.3.2 Other Protocols

Purpose macOS Windows
Blacktrax RTTrP Tracking Yes Yes
CITP / CAEX Laser Yes Yes
CITP / MSEX Video Yes Yes
Green Hippo HMap 3 Video Yes Yes
Kinesys K2 Tracking Yes Yes
LaserAnimation Laser Yes Yes
NewTek NDI Video Yes Yes
Pangolin Beyond Laser Yes Yes
PosiStageNet Tracking Yes Yes