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    <title>Blog - features</title>
    <link>https://www.capture.se/Blog/term/26/locale/en-US/Blog-features</link>
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    <pubDate>Mon, 09 Mar 2026 15:28:09 GMT</pubDate>
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    <item>
      <title>MA Lighting viz-key support</title>
      <link>https://www.capture.se/Blog/Post/6626/MA-Lighting-viz-key-support</link>
      <description>&lt;p&gt;Following MA Lighting&amp;#39;s announcement of the grandMA3 lighting control system, a frequent question with our support has been whether we support receiving DMX over MA-Net3 from grandMA3 or not.&lt;/p&gt;

&lt;p&gt;So far the answer has always been no, but this may be about to change soon.&lt;/p&gt;
</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>technology</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/6626/MA-Lighting-viz-key-support</guid>
      <pubDate>Tue, 15 Dec 2020 15:15:17 GMT</pubDate>
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      <blog:publishedon>2020-12-15 15:15:17Z</blog:publishedon>
    </item>
    <item>
      <title>Live webcast on Capture 2019</title>
      <link>https://www.capture.se/Blog/Post/3755/Live-webcast-on-Capture-2019</link>
      <description>&lt;p&gt;Join us on Monday next week for our first Capture 2019-based webcast!&lt;/p&gt;

&lt;p&gt;We are going to do a deep dive into the new features and changes of Capture 2019, take questions and do a few basic &amp;quot;how to&amp;quot; examples.&lt;/p&gt;
</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>webcasts</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/3755/Live-webcast-on-Capture-2019</guid>
      <pubDate>Thu, 02 May 2019 08:02:00 GMT</pubDate>
      <media:thumbnail width="144" height="96" url="https://www.capture.se:443/DesktopModules/Blog/BlogImage.ashx?TabId=107&amp;ModuleId=711&amp;Blog=5&amp;Post=3755&amp;w=144&amp;h=96&amp;c=1&amp;key=68b81442-2b82-47d3-8d94-c54ccffc5245" />
      <blog:publishedon>2019-05-02 08:02:00Z</blog:publishedon>
    </item>
    <item>
      <title>Capture 2019 released</title>
      <link>https://www.capture.se/Blog/Post/3709/Capture-2019-released</link>
      <description>&lt;p&gt;We are pleased to announce the release of Capture 2019 which is now available for download and purchase!&lt;/p&gt;

&lt;p&gt;In this release we have focused a lot on the efficiency of the lighting design workflow, in terms of both features and general user interface behaviour.&lt;/p&gt;
</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>news</category>
      <category>releases</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/3709/Capture-2019-released</guid>
      <pubDate>Wed, 27 Mar 2019 09:50:00 GMT</pubDate>
      <media:thumbnail width="144" height="96" url="https://www.capture.se:443/DesktopModules/Blog/BlogImage.ashx?TabId=107&amp;ModuleId=711&amp;Blog=5&amp;Post=3709&amp;w=144&amp;h=96&amp;c=1&amp;key=f9dc89fe-4b91-4490-8afd-f5ed8d406e94" />
      <blog:publishedon>2019-03-27 09:50:00Z</blog:publishedon>
    </item>
    <item>
      <title>On tone mapping, exposure and aperture brightness</title>
      <link>https://www.capture.se/Blog/Post/3127/On-tone-mapping-exposure-and-aperture-brightness</link>
      <description>&lt;p&gt;&lt;img alt="" src="/Portals/0/Blog%20Images/Exposure_Small.png?ver=2017-10-10-100524-887" style="float: right; width: 112px; height: 90px; margin-left: 50px;" /&gt;One of the rendering advancements we made in Capture Nexum was the adaptation of and rendering in ACES AP1, also known as ACEScg. Rendering in ACEScg comes with a couple of major advantages over traditional sRGB rendering as it has a larger colour gamut than sRGB and comes with an HDR tone mapper.&lt;/p&gt;</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>technology</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/3127/On-tone-mapping-exposure-and-aperture-brightness</guid>
      <pubDate>Tue, 10 Oct 2017 08:14:00 GMT</pubDate>
      <blog:publishedon>2017-10-10 08:14:00Z</blog:publishedon>
    </item>
    <item>
      <title>New plot rigging and informative symbols</title>
      <link>https://www.capture.se/Blog/Post/2924/New-plot-rigging-and-informative-symbols</link>
      <description>&lt;p&gt;&lt;img alt="" src="/Portals/0/Blog%20Images/NewPlotSymbolsThumb.png?ver=2017-01-02-110325-957" style="float: right; margin-left: 20px;" /&gt;&lt;span&gt;While AtlaBase is constantly supplying Capture with new library content in many forms, the library items added are usually quite specific and generally not of interest to all users so we tend not to make much fuzz about it. However, we have just had some useful plot symbols added that we thought we'd bring some attention to.&lt;/span&gt;&lt;/p&gt;</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>technology</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/2924/New-plot-rigging-and-informative-symbols</guid>
      <pubDate>Mon, 02 Jan 2017 10:08:00 GMT</pubDate>
      <blog:publishedon>2017-01-02 10:08:00Z</blog:publishedon>
    </item>
    <item>
      <title>Physically Based Rendering in Capture Atlas</title>
      <link>https://www.capture.se/Blog/Post/2732/Physically-Based-Rendering-in-Capture-Atlas</link>
      <description>&lt;p&gt;&lt;span&gt;&lt;img alt="" src="/Portals/0/Blog%20Images/Atlas%20pbr%20smoothness.jpg" style="width: 200px; height: 124px; float: right; margin-left: 25px;" /&gt;Capture Atlas introduces a new material and shading system commonly known as "Physically Based Rendering" or PBR for short. Physically based rendering generally includes a number of different things and Capture already simulates lighting from a physically based perspective, but the new shading model provides a more realistic lighting response from surfaces and improves the look of materials in the visualizer.&lt;/span&gt;&lt;/p&gt;</description>
      <author>mathias@capture.se (Mathias Wahlin)</author>
      <blog:author>Mathias Wahlin</blog:author>
      <category>features</category>
      <category>releases</category>
      <category>technology</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/2732/Physically-Based-Rendering-in-Capture-Atlas</guid>
      <pubDate>Fri, 06 May 2016 16:49:51 GMT</pubDate>
      <blog:publishedon>2016-05-06 16:49:51Z</blog:publishedon>
    </item>
    <item>
      <title>New design views in Capture Atlas</title>
      <link>https://www.capture.se/Blog/Post/2708/New-design-views-in-Capture-Atlas</link>
      <description>&lt;p&gt;&lt;img alt="" src="/Portals/0/Blog%20Images/Atlas%20Views%20Menu%20Small%20Cropped.png" style="float: right; margin-left: 25px;" /&gt;Capture Atlas introduces some major changes in how the views of Capture behave and in this post we'd like to walk you through the background and reasoning behind these changes, while at the same time showing off some of the new features that make us so excited about Capture Atlas.&lt;/p&gt;</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>releases</category>
      <category>technology</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/2708/New-design-views-in-Capture-Atlas</guid>
      <pubDate>Thu, 28 Apr 2016 14:06:00 GMT</pubDate>
      <blog:publishedon>2016-04-28 14:06:00Z</blog:publishedon>
    </item>
    <item>
      <title>Key features of Capture Atlas</title>
      <link>https://www.capture.se/Blog/Post/1657/Key-features-of-Capture-Atlas</link>
      <description>&lt;p&gt;&lt;img alt="" src="/Portals/0/Blog%20Images/Saxes_Small.jpg" style="float: right; width: 200px; height: 137px; margin-left: 25px; margin-bottom: 5px;" /&gt;A few days ago we went public with the imminent&amp;nbsp;&lt;a href="http://www.capturesweden.com/Support/Blog/tabid/107/Post/1654/Announcing-the-release-of-Capture-Atlas" target="_blank"&gt;release of Capture Atlas a&lt;/a&gt;&lt;span&gt;nd our product structure chagnes. Today we would like to give you a brief introduction to the amazing new features in Capture Atlas!&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;span&gt;Capture Atlas runs faster, uses less memory and relies on more modern technologies. It enables more lighting design elements such as placeable smoke and omnidirectional lights - with physical based rendering and simulation of spill lighting.&lt;/span&gt;&lt;/p&gt;
</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>releases</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/1657/Key-features-of-Capture-Atlas</guid>
      <pubDate>Fri, 01 Apr 2016 11:49:00 GMT</pubDate>
      <blog:publishedon>2016-04-01 11:49:00Z</blog:publishedon>
    </item>
    <item>
      <title>Creating plots with Capture Argo</title>
      <link>https://www.capture.se/Blog/Post/1621/Creating-plots-with-Capture-Argo</link>
      <description>&lt;p&gt;&lt;img alt="" src="/Portals/0/Blog%20Images/Capture%20Argo%20CAD%20vs%20Paper%20Mode%20Small.png" style="margin-left: 20px; float: right;" /&gt;&lt;span&gt;We market Capture as a "lighting design, documentation and visualisation software" but there is a deeper thought behind this wording than just listing things you can do with the software. The cornerstone of Capture's philosophy is that these three tasks should be linked in such a way that you can easily switch between them and progress both your design and documentation while visualising.&lt;/span&gt;&lt;/p&gt;</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>technology</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/1621/Creating-plots-with-Capture-Argo</guid>
      <pubDate>Thu, 04 Feb 2016 15:59:00 GMT</pubDate>
      <blog:publishedon>2016-02-04 15:59:00Z</blog:publishedon>
    </item>
    <item>
      <title>Spill lighting</title>
      <link>https://www.capture.se/Blog/Post/1598/Spill-lighting</link>
      <description>&lt;p&gt;&lt;img alt="" src="/Portals/0/Blog%20Images/Spill%20Lighting%203.png" style="width: 195px; height: 115px; float: right; margin-left: 15px;" /&gt;When we started working with photometric data for version 21, the purpose was to enhance the realism of the visualization in &amp;nbsp;general and the footprints of beams in particular. &lt;span&gt;So the plan was that once AtlaBase started supplying us with photometric profiles (typically the raw data loaded from IES files) we would simply apply them to the beams pretty much like gobos.&amp;nbsp;&lt;/span&gt;However, we quickly ran into a somewhat unexpected issue: spill lighting.&lt;/p&gt;</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>technology</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/1598/Spill-lighting</guid>
      <pubDate>Tue, 12 Jan 2016 08:49:00 GMT</pubDate>
      <blog:publishedon>2016-01-12 08:49:00Z</blog:publishedon>
    </item>
    <item>
      <title>Real-time lighting design with Capture Argo</title>
      <link>https://www.capture.se/Blog/Post/1580/Real-time-lighting-design-with-Capture-Argo</link>
      <description>&lt;p&gt;Capture Argo is a state of the art real-time design environment for your lighting design needs. The level of detail and ease of use of Capture's functionality sets it aside from other lighting design software on the market.&lt;/p&gt;</description>
      <author>lars@capture.se (Lars Wernlund)</author>
      <blog:author>Lars Wernlund</blog:author>
      <category>features</category>
      <category>technology</category>
      <guid isPermaLink="true">https://www.capture.se/Blog/Post/1580/Real-time-lighting-design-with-Capture-Argo</guid>
      <pubDate>Thu, 10 Dec 2015 08:37:00 GMT</pubDate>
      <blog:publishedon>2015-12-10 08:37:00Z</blog:publishedon>
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