We are pleased to announce the release of Capture 2019 which is now available for download and purchase!
In this release we have focused a lot on the efficiency of the lighting design workflow, in terms of both features and general user interface behaviour.
One of the rendering advancements we made in Capture Nexum was the adaptation of and rendering in ACES AP1, also known as ACEScg. Rendering in ACEScg comes with a couple of major advantages over traditional sRGB rendering as it has a larger colour gamut than sRGB and comes with an HDR tone mapper.
While AtlaBase is constantly supplying Capture with new library content in many forms, the library items added are usually quite specific and generally not of interest to all users so we tend not to make much fuzz about it. However, we have just had some useful plot symbols added that we thought we'd bring some attention to.
Capture Atlas introduces a new material and shading system commonly known as "Physically Based Rendering" or PBR for short. Physically based rendering generally includes a number of different things and Capture already simulates lighting from a physically based perspective, but the new shading model provides a more realistic lighting response from surfaces and improves the look of materials in the visualizer.